About

Follow us on FB

Tuesday, 21 May 2013

Competitive PvP, which is clearly the game’s focus, can be played in Sector Conquest, Arcade Mode and Realistic Mode. Sector Conquest is the most popular and allows players to fight over territories, though the benefits of doing so aren’t clear. Arcade Mode is a non-territory fight that turns on unlimited respawn. Realistic Mode is the same, but players can only spawn once with each ship they own. Matchmaking is quick and uses some magic to throw players with equivalently powerful ships (there are many upgrades, as I’ll discuss when I talk about the business model) together. However, this doesn’t always seem to work, which is likely because the community isn’t huge. The upside is short queue times; you’ll rarely have to wait more than a minute to play. Matches are short, too, which makes Star Conflict a great space simulation game to play if you only have thirty minutes to kill. The other two game modes are PvE and Practice. Fighting the AI in co-op can provide some decent rewards, and there’s a challenge to it, but not much variety. Practice is exactly that; it exists only to help players try out different ship configurations. Gameplay Star Conflict is a game about starship combat, so it’s important that the flight model be right. And I have good news; it’s perfect. Note that “perfect” does not mean “realistic.” There is some sense of momentum here but, for the most part, ships fly like they’re moving through gelatinous ether than real space. And that’s good; it makes for a more intuitive game that’s less likely to induce motion sickness. You don’t have to buy a joystick, either, as the keyboard/mouse controls are wonderful. Space can be a boring battlefield because it’s mostly empty, so Star Conflict once again kicks realism to the curb. All of the maps are full of clutter like asteroids, space-stations and dying stars. These aren’t just window-dressing, either, because most weapons can hit targets 2 to 5 kilometers away and sensors are omniscient unless line-of-sight is blocked. You’ll have to use debris for cover. The cluttered maps also let the developers implement many types of ships. If the maps were empty, the game’s frigates which carry the most weapons with the longest range, would dominate. But clutter creates a game of cat-and-mouse between slow frigates, lumbering along on the hunt for prey, and nimble interceptors that can ambush them from between asteroids. There’s also a host of ships in-between with many unique abilities like cloak, warp gates, healing modules and more. All of this comes together to create a game with great tactical depth, which is unusual. Most games in this genre end with the best dog-fighter taking home the crown, but there’s plenty of room in Star Conflict for players who want to take a more deliberate approach or just want to hang back and buff allies. The Free-To-Play Model Star Conflict calls itself an MMO, but in reality it’s a persistent competitive game similar to World of Tanks. There are no open-world areas and you warp straight to battles, so there’s little room to make money from cosmetic or convenience items. Most of what you’ll buy relates to combat. That makes pay-to-win a concern. Fortunately, the developers have tiered matchmaking, which means brand new players aren’t thrown into a grinder against opponents with more experience and vastly superior ships. Your first matches will be against other free players or paying players who are approaching the game casually. With that said, pay-to-win does rear its ugly head eventually. The problem is the experience curve. There are ways to advance beyond ship upgrades and, if you don’t pay, you’ll gradually fall behind. You’ll probably be eight to ten hours into the game when you reach that point, however. The good news is that prices are reasonable. A one-month license, which boosts your income and experience across the board, is about $9. You can also buy other licenses that last from one day to one year. As you’d expect, longer licenses are a better value. Ships and weapons are the money sink in this space simulation game, as prices range from about $2.50 to $10 or more for a ship (you can’t see the highest-tier ships till you get there. and each faction has its own progression, so I’m not sure of their prices) and $2 to $5 for weapons. Dropping $25 for a ship is possible. But I’m also not sure why you would; paid weapons/modules are usually only 5% better than free versions (or less), and paid ships aren’t far superior, either. The paid upgrades seem geared towards people who have money to burn or want to stand out from the rabble. Conclusion Anyone who enjoys space shooters should download Star Conflict immediately. Heck, anyone interested in shooters of any breed should check it out. The developers managed to turn a genre based on dog-fighting into a team-based tactical game. My only concern with the game is longevity. There are only a few play modes, just a handful of maps, and PvE is not as deep as the PvP game. For this reason I don’t recommend spending money on paid ships just yet, but the game is certainly worth the download time and, should you still like it after the first hour, I recommend plunking down nine bucks for the one-month license (or $4.50 for the one-week license, if you’re skeptical).


About a month ago I got hooked on a little game known as Dota 2, and I’ve been playing it nonstop ever since. I tried League of Legends initially, and for some reason, it did not click with me. A friend convinced me to give Dota 2 a shot, but I was reluctant after not liking LoL, but after about a week of wearing me down, I gave in and decided to try it out. It grabbed me instantly, and I am incredibly happy that I tried it.
For the first time in my gaming life, I am regularly watching streamers play Dota 2. There is so much depth to the game, and watching highly skilled players helps a great deal. What follows are the streamers I’ve found in my travels that I think are particularly good. Watching these streamers will not only bring you entertainment when you are not able to play the game, but they will help you become a better player. If you want to watch a streamer who is not all that good, feel free to watch mine. I am new to streaming, so don’t expect the same level of quality as the rest in this article.

PurgeGamers

Purge is, without question, my absolute favorite Dota 2 streamer. He’s incredibly active, streaming at least a couple of days a week. He also takes the time to edit clips of some of his best games, which is generally where you will be able to do the most learning if you cannot watch live.
Purge is great at interacting with his fans, and his commentary is among the best you find among Dota 2 streamers. When he makes a mistake, he is quick to explain what happened during the play, which will prevent the viewers from making the same mistake he made. Most important of all, he is entertaining, so spending hours sitting there watching his streams will never feel like a chore.

Blitz

Blitz plays with Purge all the time, and he has his own stream where he plays some quality matches that are well worth watching. Admittedly, his commentary is not up to par with Purge, but his games are still enjoyable to watch.
If you start with Purge, like I did, switching to Blitz is a great way to branch out to other streamers, as his is a voice you’ve heard plenty while hanging out in Purges lobbies. An important thing to note is that Blitz often plays music during his stream, so that might be something you like, and it might not.

SingSing

While SingSing might not be as concerned about teaching his viewers as Purge, his skills are just as high, and his antics during games are downright hilarious. SingSing gets a little animated during intense moments during the action, and this makes for some serious entertainment.
SingSing is not nearly as active as some other streamers, when he does go online, he typically plays for five hours or more, so there is plenty of quality matches to be enjoyed during a SingSing stream. In addition, SingSing plays with some other really cool individuals most of the time, and their personalities really add a lot to the quality of his streams.

MerliniDota

When it comes to commentary during Dota 2 streams, Merlini and Purge are probably tied for the two best. Merlini never shuts his mouth during a stream, which is so incredibly valuable to any player using it to improve their game. Did he make a mistake? He will tell you what it was. Was that kill perfectly executed? He will make 100-percent sure you know why so you can recreate it.
Not only is Merlini’s commentary spot on, so is his Dota playing. He has an incredibly high win percentage (somewhere over 60%) so you know you can trust his advice. Merlini is online every three or four days, so there is usually plenty of games to watch. Plus, you can always go back and watch his previous streams to help yourself get acclimated to his style.

Other’s Worth A Look

There are a ton of Dota 2 streamers on Twitch, and these are just some of my favorites. Some other ones worth your time are DendiIceIceIceDraskyllPuppey, and of course,SideOx (that’s my stream). If you want to become a better Dota 2 player, spend some time watching others who are better than you, and you will be amazed at how much you can learn, and how quickly your skills will improve.

Bonus Information

Looking to discover more Dota 2 streamers to watch? You should install the Dota 2 Stream Viewer and Dota 2 Stream Browser extension for Google Chrome. These will you show you all kinds of streamers, including many competitive tournaments.
I will leave you with a great video of Purge playing one of my favorite heroes in Dota 2, Tinker.

Tags:

0 Responses to “ Competitive PvP, which is clearly the game’s focus, can be played in Sector Conquest, Arcade Mode and Realistic Mode. Sector Conquest is the most popular and allows players to fight over territories, though the benefits of doing so aren’t clear. Arcade Mode is a non-territory fight that turns on unlimited respawn. Realistic Mode is the same, but players can only spawn once with each ship they own. Matchmaking is quick and uses some magic to throw players with equivalently powerful ships (there are many upgrades, as I’ll discuss when I talk about the business model) together. However, this doesn’t always seem to work, which is likely because the community isn’t huge. The upside is short queue times; you’ll rarely have to wait more than a minute to play. Matches are short, too, which makes Star Conflict a great space simulation game to play if you only have thirty minutes to kill. The other two game modes are PvE and Practice. Fighting the AI in co-op can provide some decent rewards, and there’s a challenge to it, but not much variety. Practice is exactly that; it exists only to help players try out different ship configurations. Gameplay Star Conflict is a game about starship combat, so it’s important that the flight model be right. And I have good news; it’s perfect. Note that “perfect” does not mean “realistic.” There is some sense of momentum here but, for the most part, ships fly like they’re moving through gelatinous ether than real space. And that’s good; it makes for a more intuitive game that’s less likely to induce motion sickness. You don’t have to buy a joystick, either, as the keyboard/mouse controls are wonderful. Space can be a boring battlefield because it’s mostly empty, so Star Conflict once again kicks realism to the curb. All of the maps are full of clutter like asteroids, space-stations and dying stars. These aren’t just window-dressing, either, because most weapons can hit targets 2 to 5 kilometers away and sensors are omniscient unless line-of-sight is blocked. You’ll have to use debris for cover. The cluttered maps also let the developers implement many types of ships. If the maps were empty, the game’s frigates which carry the most weapons with the longest range, would dominate. But clutter creates a game of cat-and-mouse between slow frigates, lumbering along on the hunt for prey, and nimble interceptors that can ambush them from between asteroids. There’s also a host of ships in-between with many unique abilities like cloak, warp gates, healing modules and more. All of this comes together to create a game with great tactical depth, which is unusual. Most games in this genre end with the best dog-fighter taking home the crown, but there’s plenty of room in Star Conflict for players who want to take a more deliberate approach or just want to hang back and buff allies. The Free-To-Play Model Star Conflict calls itself an MMO, but in reality it’s a persistent competitive game similar to World of Tanks. There are no open-world areas and you warp straight to battles, so there’s little room to make money from cosmetic or convenience items. Most of what you’ll buy relates to combat. That makes pay-to-win a concern. Fortunately, the developers have tiered matchmaking, which means brand new players aren’t thrown into a grinder against opponents with more experience and vastly superior ships. Your first matches will be against other free players or paying players who are approaching the game casually. With that said, pay-to-win does rear its ugly head eventually. The problem is the experience curve. There are ways to advance beyond ship upgrades and, if you don’t pay, you’ll gradually fall behind. You’ll probably be eight to ten hours into the game when you reach that point, however. The good news is that prices are reasonable. A one-month license, which boosts your income and experience across the board, is about $9. You can also buy other licenses that last from one day to one year. As you’d expect, longer licenses are a better value. Ships and weapons are the money sink in this space simulation game, as prices range from about $2.50 to $10 or more for a ship (you can’t see the highest-tier ships till you get there. and each faction has its own progression, so I’m not sure of their prices) and $2 to $5 for weapons. Dropping $25 for a ship is possible. But I’m also not sure why you would; paid weapons/modules are usually only 5% better than free versions (or less), and paid ships aren’t far superior, either. The paid upgrades seem geared towards people who have money to burn or want to stand out from the rabble. Conclusion Anyone who enjoys space shooters should download Star Conflict immediately. Heck, anyone interested in shooters of any breed should check it out. The developers managed to turn a genre based on dog-fighting into a team-based tactical game. My only concern with the game is longevity. There are only a few play modes, just a handful of maps, and PvE is not as deep as the PvP game. For this reason I don’t recommend spending money on paid ships just yet, but the game is certainly worth the download time and, should you still like it after the first hour, I recommend plunking down nine bucks for the one-month license (or $4.50 for the one-week license, if you’re skeptical).”

Post a Comment

Gallery

Subscribe

Donec sed odio dui. Duis mollis, est non commodo luctus, nisi erat porttitor ligula, eget lacinia odio. Duis mollis

© 2013 Info's of . All rights reserved.
Designed by infos-of